Gamify your Curriculum with Maker Tools
July 8th - 12th • 9:00am - 4:00pm • Littleton, NH
Every year, when covering that certain unit in your course, you have an idea for a design prompt that would engage all the students…but never the time to develop it. The goal of this fiveday workshop is to build tool proficiency to create new activities that gamify your curriculum.
Within Gamify your Curriculum using Maker Tools, you will use the Design Process to iterate an idea into a final, classroom-ready product. You will have the necessary time, tools and creative environment to develop your ideas thoughtfully..
Additionally, you will be able to develop skills and confidence using 3D printers and LASER cutters to implement your design. These skills will empower you to bring your conceptualizations into the world.
Bill Church is a former public school physics teacher who has used engineering design challenges, real world science investigations, and technology toolsets in STEM classrooms for over twenty years. Bill has presented his work on project based learning at many national conferences and co-authored a book of activities entitled Physics with Robotics.
Bill has a BS in Physics from Binghamton University, a MAT in Curriculum and Instruction from Cornell, and a MS in Mechanical Engineering from Tufts University. Bill has been WMSI's executive director since its start-up in 2013.
Kevin Lavigne is a science educator who has taught at public and private schools in Vermont and China for nearly 26 years. A tinkerer at heart, Kevin is passionate about hands-on learning, which has led him to design innovative project-based STEM curriculum for middle and high school. Kevin has co-taught graduate courses through the Tufts University Teacher Engineering Education Program, and has presented his work at many national conferences.
Kevin has a BS in Science Eduction from the University of Vermont. He is an International Baccalaureate Category 3 Chemistry Educator and a recipient of the National Science Foundations’ Presidential Award for Excellence in Mathematics and Science Teaching.
Jeremy Knowlton, WMSI's Development Director, is a passionate educator with experience teaching Biology, research techniques, Environmental Science, and classroom STEM. Jeremy’s main focus at WMSI is developing curriculum for student STEM classes and teacher trainings. Within these programs, Jeremy creates innovative methods for connecting Computer Science, Technology, and Engineering to standard curriculums such as Language Arts, Social Studies, Math, and Science.
Jeremy received his degree in Biology and Chemistry from the University of North Carolina.
She Invented a Board Game With Scientific Integrity. It’s Taking Off. How Elizabeth Hargrave turned a passion for ornithology and spreadsheets into a popular game about birds. (LINK)
TILTFACTOR The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on critical play an approach that uses games and play to investigate and explain ideas. (LINK)
Yu-kai Chou is an entrepreneur, speaker, and gamification pioneer. Early in life, he had the epiphany that while games had the power to delight and engage the mind, they were not productive and only resulted in emotional gains. He became obsessed with the combination of how to make games more productive, and simultaneously, how to make life more fun. Since then, he has created a variety of game-based technology startups.
How can we get people to do more good: to go to the polls, give to charity, conserve resources or just generally act better towards others? MIT research scientist Erez Yoeli shares a simple checklist for harnessing the power of reputations -- or our collective desire to be seen as generous and kind instead of selfish -- to motivate people to act in the interest of others. Learn more about how small changes to your approach to getting people to do good could yield surprising results.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
The banks of the Ammonoosuc River will provide a serene and picturesque setting for all WMSI programs!
For frequent updates on the status of our move, follow WMSI on social media >>